![]() Then there's the progression system that sees you unlocking everything from spiked trip-mines to even the ability to teleport later in the game. ![]() The no-named Ninja himself slinks and skulks through shadows and vents perfectly, with enemy reactions to your sounds being the brillaint eyes-wide "Huh?!" that connotes the most loveable parts of any 2D Disney feature. The first thing that'll strike you is just how much this feels like you're playing a cartoon - in the best way possible. ![]() Stealth in 2D they said it couldn't be done - but Klei's coding prowess just can't be beat, and when they execute on the idea with such a perfected purpose, Mark of the Ninja isn't just a proof of concept, but one of the best stealth titles of all time.
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